DOWNLOAD PDF of Game Book and Game Play (4MB)
Jeff Cares, Alidade Incorporated
Competition is a new style of seminar war game developed with concepts
from the “new sciences” to overcome limitations in both contemporary
military gaming and corporate strategic planning. Players
explore the interplay of technology and operations in a highly competitive
environment that provides frequent interaction and dynamic feedback
over a four decade gaming horizon. Although the game starts
with a given set of possible futures, focused iteration by adversarial
interaction drives players toward new and unexpected strategic destinations.
The game is
successful if the set of futures explored cannot be foreseen from
initial conditions and if players achieve a new, informed perspective
of possible future outcomes of today's policy and strategy decisions.
was both an exciting event with very interesting
speakers and was an excellent opportunity for the group to interact
with some of the most innovative thought-leaders in the military,
academia and business. Colleagues who were in attendance include:
- Alidade Incorporated
- AlphaChimp Studio
- ADDX Corporation
- Computerworld Magazine
- Dartmouth College
- Evidence Based Research, Inc.
- IcoSystems, Inc.
- McKearney Consulting
- Naval Postgraduate School
- Naval Surface Warfare Officers School
- Naval Undersea Warfare Center
- Naval War College
- Newport Classic
- Office of Net Assessment (Office of the Secretary of Defense)
- Smart Money Magazine
- Sonalysts, Inc.
Some of the hypotheses
that the game investigated were:
- How does foregone legacy investment affect future strategic
- Is it possible to ‘lock-out' the strategies, technologies
or operational concepts of an opponent?
- What Capital Time Constants are relevant in Information
- What are the high leverage aspects of co-revolution (cultural
factors, technology, systems integration, infrastructure, etc.)?
- What dynamics might give rise to adversaries unintentionally
synchronizing to each other (and therefore unexpectedly cooperating)?
Chafee (R) - RI meets with the "Red Team"
game provided a better understanding of the dynamics of Information
Age competition, exploration of potentially high value-added concepts
and technologies, identification of relevant ‘wild card' behaviors
and insight into the impact of unintended consequences. Since
these results are just as relevant to commercial competition as
they are to the military (and recognizing the tendency of military
professionals to think and plan within a relatively closed institutional
culture) this game was purposefully unclassified and open to the
public. A diverse group of players from academia and a wide
variety of private and commercial enterprises attended. The
game was structured so that no special knowledge of the military
domain was required for civilian players to be every bit as valuable
to strategic interactions as their military teammates.
Who Should Play?
Co-Revolutionary Competition was an ideal experience for all – military
and civilian – who are faced with long-range strategic investment
decisions in highly dynamic and uncertain environments. This
game provides indispensable lessons for institutions in the throes
of Information Age transformation – without exposing them to real-world
risk, trial-and-error, failure or collapse.