Distributed
Networked Forces
Ray
Christian, Naval Undersea Warfare Center
There is a whole military world out there called "coalition".
This study is trying understand a netting of coalition forces, and particularly
what are the gaps. We are trying to take a look at anti-submarine warfare.
We need to look at our strategic posturing, because we are not that much
more advanced today than we were in WW II. This type of conference helps
us identify more about what we need to research, as we take what we are
currently working on to the next level.

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on image for enlargement
In
the beginning of our research (Fundamentals
of Distributed, Networked Military Forces and the Engineering of Distributed
Systems), we tried to suspend disbelief. As a result, all the engineering
details are not worked out. The engineers that have looked at this think
this work is great, yet there is a gap between the intellectual thinking
and the engineering.
Basic
Questions
There
are some key questions about the support of distributed, networked forces.
-
What
are the defining characteristics of a distributed, networked system
in the Information Age?
-
What
should a distributed, networked system be capable of?
-
How
should distributed, networked systems be developed to exploit their
full potential?
The
Dilemma
Defense
community innovators have proposed concepts for using cutting-edge technologies
to solve long standing military challenges. These concepts assume great
benefits from networking, however, the advantages of networking, as well
as the implications of engineering distributed systems, have not been
fully articulated.
How
is the concept of distributed, networked systems best translated to the
technical and experimentation communities?
Distributed,
Networked Systems (DNS) Fundamentals
What
are distributed systems? Distributed Systems have shared fundamentals
that include:
-
Basic
Building Blocks - Apply to any system.
-
Functions
- Pedigree from military combat modeling.
-
Defining
Characteristics - Most insightful ways to think about a DNS.
-
Design
Goals
- What performance attributes comprise Universal Goods
for DNS?
These
fundamentals are similar to the ones you use when building a house. The
blueprint has a design for the broad function and characteristics
of the house. The design characteristics are the insights. There
are also design goals that we think need to be designed into these
systems. We also want to make sure that we look at the trends.
In
search theory we look at the problem first. It is important to start here.
Once the problem is defined, we look at the algorithm that needs to be
used to solve the problem. If the problem does not include the system
that you are using to create the task, then your solution may not be plausible.
You have to understand the constraints for the systems when you look at
the problem.
Basic
Building Blocks
The
basis building blocks include an element and a connection.
An element is a physical component that performs a certain function (includes
humans and IT equipment). The connection can be any interaction between
elements or between elements and the external world (e.g., common links,
weapon-target pairings or logical relations). These connections may be
made via physical or nonphysical interactions.
Fundamentals
A
function is what we want an element to do. Examples of this are:
- Sensing
- Transport
- Netting
- Information
Fusion and Pattern Recognition (taking data and give it meaning)
- Interpretation,
Cognition and Decision
- Influence
All
of these may be executed collectively or individually. We are aware that
things have to move in the battlespace. There are many dimensions to the
system like physical, cognitive and action. We also have to consider the
human as an element in the system. Where is the human in this process?
Where are feedback loops?
Characteristics
These
begin when you look at the Number of Elements and collective behavior
that we want each to have. As you increase the relationships, you increase
the complexity. We found that when you get to a level of 100 elements
things start to happen and you start to get some tipping points.
There
is also Connection Topology. A "real DNS" assumes a configuration
based on resources available and tasks at hand.
Connection
Strength and how to define rates, degree of response and adaptation.
If your connection strength is too strong you have "synthetic epilepsy"
leading to paralysis. If it is too weak, you have strong control signals.
For the most, part you have a dynamic mix of strengths.
Diversity
is critical. Systems that best adapt to competitors and environment have
diverse elements and connections. Homogenous elements open you up to vulnerability.
Specialization and standardization, which decreases diversity, means adaptation
is devalued; systems become more vulnerable to catastrophic failure in
dynamic competition.
Scale
is the extent to which the same system looks different when observed at
different levels of resolution. Scale is critical to the nature of the
system. A DNS has different behaviors engineered into the system at different
scales. A distributed, networked system will be inefficient (or even completely
ineffective) if it cannot observe, understand or influence behaviors at
the scales in which they occur.

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on image for enlargement
Design
Goals
Engineering
the appropriate system is critical to success. How do you build adaptation
into your system and still have stability? What are the direct and indirect
connections? These are all part of the Design Goals.
Persistent
Operational Advantage
Adaptively
maintaining advantage against a clever foe, even when facing surprising
initiatives, dramatic innovations or changing rules. (Includes admitting
disadvantage to regain persistent advantage later.)
Competitive
Collective Behavior
Acting
as purposeful collectives without prescribed, centralized control or
synchronization.
An
example is an enemy's ability to discern friendly intent will be dramatically
reduced if the macroscopic system actions are not mapped directly or
obviously to the actions of the discrete elements.
Stable
System Performance
Dynamic
competitive environments are extraordinarily complex and unpredictable.
A distributed, networked force must have a fundamental precept of stability
in the midst of turmoil.
Controllable
stability is akin to "physical agility" plus aspects of "balance."
This also implies that limited losses should not impact macroscopic
behavior.
Dynamic
Adaptability
Branch-and-sequel
planning is inappropriate for dynamic environments, but traditional
long-term planning functions will still be required.
Also required are simultaneously
allocation, assessment and planning at different time scales and in
multiple dimensions. Ability of forces to self-synchronize is imperative.
Direct
Connections
- Example: Metcalf's Law (i.e. Amazon)
- Pro:
Square Law Effect
- Con:
Decreasing Returns (Factorial Overhead)
Indirect
Connections
- Example: N! (i.e. eBay)
- Pro:
Factorial
Effects
- Con:
Requires Decentralized C2
Advantages
of Distributed, Networked Forces
Networking
Only
- Example: Sensor-to-shooter
- Pro: Improves current processes
- Con: Decreasing returns
Distributing
Only
- Example: Streetfighter and UAVs
- Pro: Increases options
- Con: Defeat in detail
Networking
AND Distributing
- Example:
CEC
- Pro:
Factorial
Effects
- Con:
Requires Decentralized C2 (!)
Networking
AND Distributing Military Forces
- Pro:
Advantage can emerge from a broad pool of inputs and manifest in a multitude
of ways, each obscure to an opponent until advantage is ready to be
applied.
- Con:
Requires dramatic cultural change
Potential
DNS Design Principles
When you put together the system there are some design principles. (The
explicit value of Design Principles is context dependent.)
You
don't want to build something small and cheap that dies off fast. Instead,
you could build something small and stable that will last for 300 days.
There are many trade offs that you have to make when you look at your
Design Principles. Make sure that you look at the the different paradigms
that may emerge and make sure that you plan for them. We have to make
sure that we look at the long term pay off.
Design
Principles
-
Recombination
- ability to aggregate, distribute or interchange physical, information
technologies
-
Dispersion
- Avoiding spatial, informational or logical massification
-
Mobility
- Sufficient speed for rapid relocation/reconfiguration
-
Stealth
- Physically smaller elements with reduced signatures
-
Proximity
- Ability to get close up and survive
-
Flexibility
- Fluid system substructures, broad interoperablity
-
Persistence
- Ability to operate without distribution by cyclic logistics
Development
of Distributed, Network Systems
Intellectual
Gap
There
is an intellectual gap in that the physical parts of systems are
over-represented in the Design Principles. This is largely because sensibilities
for designing intangible behaviors in distributed, networked forces are
immature.
We
did not have an information-rich framework to build the system. We do
not have many engineers that have built distributed networks on the scale
that we are talking about. In the past, we normally have the engineering
experts to throw at military problems. But the engineers are being developed
in this new area as we develop DNS knowledge.
For example, aeronautical engineering was not created before we started
to fly. We took what we knew about engineering and developed aeronautical
engineering learning from our experience, from our successes and failures.
We knew enough science to proceed, but we did not have an engineering
force. A difficulty in the military is that we require ourselves to know
exactly what we are building before we build it.
Fill
the Gap
To
fill the gap, the engineering discipline needs to evolve within the context
of experimentation. The key is to experiment, experiment, and experiment
some more.
Developing
DNS
We
need to create a process to begin experimentation, prototyping, advanced
development and engineering development.

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on image for enlargement
Conclusion
-
Articulated
a formal translation
-
Explicitly
described source of advantage
-
Proposed
Design Principles
-
Suggested
critical development needs
-
Offered
vision of paradigm shift
Questions
Does
the non-targetness have to be a function?
What
is the overlap between the system and warfighting functions?
What
are the characteristics of the system and are they taken it into account?
What is desired to survive? What elements of the system are meant to just
gather data and not survive?
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