Co-Revolutionary Competition:
An Alternative War Game Inspired by the New Sciences
June 3-5, 2003

INTRODUCTION

CONTENTS

SPEAKERS

GAME TIMELINE

Welcome

Jeff Cares and John Dickmann

Alidade, Inc.

Purpose

  • How does foregone legacy investment affect future strategic positions?
  • Is it possible to ‘lock-out’ the strategies, technologies or operational concepts of an opponent?
  • How tightly coupled are strategies, technologies and operational concepts of two opponents?
  • What are the best Capital Time Constants for Information Age competition?
  • What are the high leverage aspects of co-evolutionary competition in an information age context (cultural factors, technology/systems integration infrastructure, innovation, etc.)?

Why Game?

  • Multiple actors affect outcome
  • Multiple perspectives of actors affect outcome
  • Indeterminate information conditions
    • Who knows what, when and how
  • Need for doctrine in competitive situations
  • Involve decision makers in the analysis
    • Improve DM’s appreciation of the situation and possible consequences
  • Reduce constraints on sound decision
    • “What if ?”

The Power of Gaming

“The secret of its great power lies in the existence of the enemy, a live, vigorous enemy in the next room waiting feverishly to take advantage of any of our mistakes, ever ready to puncture any visionary scheme, to haul us down to earth…”

--CAPT McCarty Little, 1912

Method

  • Two-sided, modified seminar
  • Five moves (moves = 10 years)
    • Five year lag
    • Long term competition
    • “Strategic” Investment
  • Red/Blue/Green constrained only by game objectives
  • Final Session in plenary

Rules - Blue

  • Defense Budget is $300 billion/year 
  • Blue may not significantly alter their long-term strategy during the game.
  • During Blue’s Move 1, Blue will enjoy a $300 billion defense budget windfall and must decide how to spend it.
  • The menu will provide assessments of the cost, time, risk and covertness associated with developing these capabilities.
  • The budget for subsequent moves will revert to $300 billion/year

Rules - Red

  • Defense Budget is $30 billion/year  
  • Red may not significantly alter their long-term strategy during the game.
  • During Red’s Move 1, the Red government will give the Red Ministry of Defense $30 billion to spend over ten years as a response to Blue’s Move 1.  
  • The menu will provide assessments of the cost, time, risk and covertness associated with developing these capabilities.  
  • The budget for subsequent moves will revert to $50 billion /year

Three Golden Rules

  1. Don’t Fight the Scenario-- “No fighting in the war room!”
  2. Watch the clock
  3. It’s in the Game Book
copyright 2003 © Alidade Incorporated | 31 Bridge Street | Newport, Rhode Island 02840 | Tel: 401-367-0040 | Fax: 401-367-0044